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War Thunder 2. StarCraft II. Although you can alter many variables by entering them into the console, most command variables need to be set each and every time you start ET:QW. This is because the game engine usually resets these variables to their default state as the engine initializes at startup, or they need to be implemented before the game engine loads up to be effective.

Fortunately by default, when the game engine starts, it automatically detects the presence of, and runs the command variables from two specific files: etqwbinds.

The file etqwbinds. There are also two more files which hold additional control and UI settings specific to your player profile, called bindings. These are loaded up when you login to that particular profile in ETQW. You can edit cfg files using a text editor like Windows WordPad or Notepad. However typically changing the settings in the existing config files will see them reset to default values again the next time you restart ET:QW and hence is not the recommended method.

Rather than editing any of these files, the best thing to do is create a new text file, rename it to autoexec. You can now edit this file and enter all your custom tweaks and settings into it, and they'll automatically come into effect each and every time you start ET:QW. This makes it easier to keep track of what you've tweaked, and if ever you want to remove your custom tweaks, you can simply delete this autoexec.

Note: If you ever want to reset all your settings to their defaults, delete all the. There is another way of executing a config file, and that is to firstly create a config file with any name you wish e. This will immediately run all the command variables in your new. There is one more way you can run command variables for ET:QW - enter them as part of the command line for the game's launch icon.

In the Target box, you will see something similar to this - it varies depending on where you installed the game:. For example, to fully unlock the game's rendering mode as covered on the last page of this guide , change the target line to the following:. Note that there are quotes around the target to the game executable file, but after that, simply add a space and a plus sign before each command.

Now you know the different ways to apply command variables in the ET:QW engine, as I mentioned before, there is no single 'best' way.

Each method works, it just depends on what you find more convenient or appropriate to the particular command.



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